Development: 3 months – ongoing
Team: Solo project
Software: Unity, Rider, AntiGravity, ZBrush, Substance Painter
Platform: PC (targeting 60+ FPS on RTX 3060)
As the sole developer, I handled the complete production pipeline:
- Art Direction & Asset Production: Designed and maintained a cohesive visual style, creating all 3D assets from scratch (modeling, sculpting, texturing)
- Technical Architecture: Built custom editor tools, rendering pipelines, and simulation systems in Unity/C#/DOTS
- System Design: Architected high-concurrency AI, procedural generation, and performance-critical audio systems

































