More detail, where it matters.
The ground uses tessellation to add finer geometry near the camera. Four custom materials, created in Substance 3D Designer, bring the terrain surfaces together.
A little light.
A world of mystery.
I created a stylized island world — from sculpted terrain and low-poly trees to custom shaders, atmospheric effects and grass that responds to the player.
A closer look at the world.
An idea inspired by the Bermuda Triangle became a landscape of strange trees, quiet paths and light in the mist.
The first sketch explored islands arranged around a vortex-like pull. I translated that composition into Unity’s terrain tools, shaping the landscape to lead the eye through the scene.
A custom water shader, an object shader and fog effects helped give the environment its atmosphere. For the terrain, I made four custom textures in Substance 3D Designer and layered them with tessellation to give the ground detail and smooth transitions.
The ground uses tessellation to add finer geometry near the camera. Four custom materials, created in Substance 3D Designer, bring the terrain surfaces together.
Sculpted forms, custom materials and small details that make the scene feel alive.
The trees began as honey trees, with twisted trunks and dripping honey. The honey effect was cut to fit the schedule, while the distinctive silhouettes remained.
The tree concept set the visual direction: sculptural shapes, irregular branches and an exaggerated, stylized form.
Each tree was built as a low-poly asset. One trunk includes a bell, imagined as a possible interaction for a future version.

The custom object shader brings baked normal and ambient occlusion information into the diffuse appearance, giving the low-poly trees a consistent, detailed finish.
Grass grows in varied clumps and reacts as the player moves through it.
A capsule in front of the player detects the nearby grass, making it appear to move aside as the player walks.
A modular bridge can be assembled from repeated pieces. Most foliage uses 2D cards, while full 3D tree trunks carry the scene’s more sculptural forms.